Thursday, 19 December, 2019 UTC


Summary

We've played some Half-Life: Alyx! Tested spent a day playing Valve's upcoming full-length VR game across 8 different headsets to evaluate how the game looks and plays on devices ranging from the original HTC Vive to Oculus Quest. We show how the game's various mechanics work with different motion controllers and explain the trade-offs between different VR systems. Shot by Gunther Kirsch and edited by Norman Chan Additional footage courtesy of Valve Subscribe for more videos! http://www.youtube.com/tested Follow us on Twitter: http://www.twitter.com/testedcom Get updates on Facebook: http://www.facebook.com/testedcom Tested is: Adam Savage http://www.twitter.com/donttrythis Norman Chan http://www.twitter.com/nchan Simone Giertz http://www.twitter.com/simonegiertz Joey Fameli http://www.joeyfameli.com Gunther Kirsch https://guntherkirsch.com Ryan Kiser https://www.instagram.com/ryan.kiser Kishore Hari http://www.twitter.com/sciencequiche Sean Charlesworth http://www.twitter.com/cworthdynamics Jeremy Williams http://www.twitter.com/jerware Kayte Sabicer https://twitter.com/kaytesabicer Bill Doran https://twitter.com/chinbeard Ariel Waldman http://www.twitter.com/arielwaldman Darrell Maloney http://www.twitter.com/thebrokennerd83 Jen Schachter https://twitter.com/schac_attack Kristen Lomasney https://twitter.com/krystynlo Intro bumper by Abe Dieckman Set design by Danica Johnson http://www.twitter.com/saysdanica Set build by Asa Hillis http://www.asahillis.com Thanks for watching!