Monday, 1 June, 2020 UTC


Summary

One of VR’s shining achievements in melee combat so far has been Blade and Sorcery. While tons of full, story-driven titles have shown off impressive physics and combat systems of their own, no other game has managed to match the physicality of Blade and Sorcery. A lot of titles think that flailing your arm weakly with a sword is enough to justify taking down an enemy.
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