Saturday, 6 March, 2021 UTC


Summary

Spawn. Die. Repeat. Spawn. Die. Repeat.
My experience with First Contact Entertainment’s fast-paced multiplayer shooter Solaris could’ve ended there because I very much don’t like to die and that’s all I seemed capable of. Fortunately every time I died, I heard encouraging words coming through my headset from a team of veteran players who informed me that somehow I had been dropped into a high rank game with two of the top Solaris teams.
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