Friday, 24 January, 2020 UTC


Summary

Released this week, this full-length survival horror game is one of the most engrossing VR experiences we've played. After playing several hours of the campaign, we share our favorite parts of the game's combat, crafting, and survival systems and which elements make the best use of virtual reality. Shot by Gunther Kirsch and edited by Norman Chan Subscribe for more videos (and click the bell for notifications): http://www.youtube.com/subscription_center?add_user=testedcom Twitter: http://www.twitter.com/testedcom Facebook: http://www.facebook.com/testedcom Instagram: https://www.instagram.com/testedcom/ Tested is: Adam Savage http://www.twitter.com/donttrythis Norman Chan http://www.twitter.com/nchan Simone Giertz http://www.twitter.com/simonegiertz Joey Fameli http://www.joeyfameli.com Gunther Kirsch https://guntherkirsch.com Ryan Kiser https://www.instagram.com/ryan.kiser Jen Schachter https://www.jenschachter.com Kishore Hari http://www.twitter.com/sciencequiche Sean Charlesworth http://www.twitter.com/cworthdynamics Jeremy Williams http://www.twitter.com/jerware Kayte Sabicer https://www.instagram.com/kaytesabicer Bill Doran https://twitter.com/chinbeard Ariel Waldman https://youtube.com/arielwaldman Darrell Maloney http://www.twitter.com/thebrokennerd83 Kristen Lomasney https://twitter.com/krystynlo Intro bumper by Abe Dieckman Set design by Danica Johnson http://www.twitter.com/saysdanica Set build by Asa Hillis http://www.asahillis.com Thanks for watching!