Without question, this is the more demanding of the two ports. Green Hell VR on PC has more threats to confront and the larger world makes it far easier to end up walking in circles. It’s much more common to spend long gameplay sessions feeling like you’re not really getting anywhere as you wonder where you’re meant to go next and scavenge for scarce sources of water and food that won’t poison you.
But this, in fairness, is the original Green Hell experience, and anyone disappointed with the streamlined Quest version will be happy with just how closely this edition of the game matches the flatscreen one. If you give Green Hell VR on PC the time and dedication needed to master its overwhelming systems you’ll be richly rewarded.
The basics of any survival game apply here. Stranded in the rainforest, you’ll need to search for food and water to appease ever-depreciating meters, build initially simple structures that allow you to safely cook and sleep, and explore more of your surroundings, defending yourself from various threats. But Green Hell isn’t just about surviving for as long as possible – there’s a full story here that sees you search for a means of escape and anyone that doesn’t go for the more generic, last man standing survival approach will appreciate this option (and, for the latter camp, there’s a standard survival mode too).
Judged on the pacing and complexity of its systems alone, Green Hell was already a success. Creepy Jar nailed the survival loop the first time around, and the same grueling sense of reward you garnered from gradually discovering new crafting recipes and expanding out a comprehensive list of threats and remedies is alive and well here. It’s also a meaty game with well over 10 hours for the main campaign.
When it comes to the VR integration a series of smart UI choices, physical interactions and that touch of immersive magic really help lift the game. Green Hell VR correctly borrows features from other VR games, like The Walking Dead: Saints & Sinners’ body-based inventory and backpack system, combined with just a dash of the weighty handling of Boneworks. Axes need to be swung with force to chop trees, for example, and spears can be hurled across the jungle with enough power.
The best ideas, though, are the ones that Incuvo’s had itself. You could take the entire rest of the game away and just leave me with a spear to fish in rivers and lakes and I would have told you this was one of the best VR experiences of the year. There’s something utterly hypnotic about patiently standing like a statue as water rushes past your ankles, ready to plunge your spear into an unsuspecting stingray as it nears you. It’s an alive, electrical moment that really gets to the heart of why you should play a survival game in VR, and there’s plenty of similar instances throughout.
Not every element of the VR experience is to the game’s benefit, though. While I appreciate the desire to bring the entire original game into headsets, the port doesn’t seem to acknowledge that traversal on a flatscreen and in VR are two very different things, and trekking through the jungle with a sea of giant leaves and grass obscuring your view is much more tedious here. Combat, too, is hard to get a grasp on and often ends with you mindlessly swiping away at a predator without much sense of if you’re having any effect.
But, when you catch the first sight of the morning mist winding through the bamboo as the rays of sun pierce onto the riverbank, it’s tough not to view Green Hell VR as something of a miracle.
Green Hell VR PC Review – PC vs Quest
The differences between the two versions of Green Hell VR are nothing short of staggering. The Quest version scales back the map, ecosystem and even just the types of structures you can create. Visually the game is far more complex on PC, too. If you want a hardcore, demanding survival experience, then the PC VR version is unquestionably the way to go.
I will say, though, that some of the Quest’s revisions do actually speak to VR better than the PC edition. Crafting, for example, is a much more physical process, requiring you to mash items together and then tie them with rope, or hammer logs into the ground when creating structures. The PC VR version keeps the simple crafting table, which doesn’t feel half as intuitive. I’d also argue that, while the PC edition’s map stays true to the original, the Quest version’s pared-back plant life makes it much more navigable and less tedious to explore.
Ultimately the answer to which version you should buy depends on what you want out of a VR game. If you want a deep gameplay experience akin to a flatscreen game with smart VR controls, PC is the way to go. But if you want something that’s more thoughtfully designed for VR, less frustrating, arguably more immersive and you don’t mind the difficulty trade-offs, the Quest version is for you.