Let’s start with the obvious. Visually, GRID Legends looks bad and runs at a resolution of 1,080 by 1,188 pixels – close to half of Quest 2’s per eye resolution. I believe that graphics aren’t everything; not everything on mobile hardware can look like Red Matter 2. We’ve seen games take big visual hits before to run on Quest, like Medal of Honor: Above and Beyond, and Legends is a testament to Codemasters’ versatility. That said, it’s hard to feel immersed when the graphics look this rough. As you can see in the screenshot below, textures are super low resolution and jaggy edges are everywhere.
I don’t believe these trade-offs to get the game running on Quest were worth it, and that’s because Legends barely utilizes VR’s unique capabilities. Cars don’t have functional mirrors, requiring you to physically turn around to see who’s behind you, which is impractical during races. Plus, the game forgoes motion controls – instead of gripping the steering wheel, you’ll turn the car with the Touch Controller’s analog stick.
In fairness, VR racing sims often use traditional gamepads. Directly grabbing a virtual steering wheel with motion controls like in L.A. Noire: The VR Case Files won’t suit everyone. It’s more understandable with PC VR games like F1 22 and Dirt Rally 2.0, where you can plug in a racing wheel accessory to compensate. However, VR support is more of a nice bonus for those games, and unlike GRID Legends, they aren’t limited to a VR-specific platform. Even if it’s not what you want from a Quest game, the control scheme works and drifting around corners feels tight. Mapping acceleration and brakes to the triggers feels natural, and pulling off tricky overtakes is still satisfying.
I spent most of my time playing the Formula 1: Drive to Survive-inspired story mode, Driven to Glory. Playing the unnamed Driver 22, you’ll join Seneca Racing as the Grid World Series’ hottest new rookie, breaking up the action with live-action cutscenes. You don’t need to win every race. Instead, you’re tasked with setting goals like beating a specific opponent. An underdog sporting story isn’t wildly original, but the motor racing fan within me enjoyed this, even if the acting’s a mixed bag.
GRID Legends Review – Comfort
GRID Legends doesn’t include any comfort settings for VR players. That being said, most of the action takes place seated inside a a car with a cockpit view, which should act as a natural and immersive form of vignetting during movement. This should hopefully reduce motion sickness for those who are sensitive. Unlike the flatscreen edition, there’s no third person option while driving and menus are all 2D screens, so there’s no reason to play this standing.