Friday, 4 December, 2020 UTC


Summary

Interhaptics is a software company specializing in Haptics. Interhaptics provides hand interactions and Haptics feedback development and deployment tools for extended reality, mobile, and console applications.
This November, we are introducing Interhaptics newest feature on the Interaction Builder: the snapping. And what difference does it make? Well, you will be able to create ever more realistic and accurate hand tracking interactions. Adding a haptic layer to these interactions will only increase the immersion level of any solution.
The Interaction Builder already includes a wide range of interaction primitives that you can use to enhance your hand-tracking projects. Among them, you can find different hand manipulations like grabbing, moving, rotating, or sliding objects. Today we are here to expand the interactions portfolio and introducing the Snapping to the library, increasing the haptic experience quality.
The newly introduced Snapping feature in the Interaction Builder allows the customization of the hand pose or gesture in the interaction. The user can precisely place each finger and the whole hand around the shape of virtual objects as one does in real life.

What is the problem it is addressing?

With interactions in XR, and especially with hand-tracking, the objective is to make it “feel” right. In order to achieve that, the virtual world you are interacting with should be as close to the real world as possible; visually, audibly and tactile-wise. In practice, for haptics, it means adding haptic feedback to enhance realism and immersion. For visual, meaning matching the body movement in real life and in the virtual experience. Users need to experience what is naturally expecting, in order to believe it and make the whole experience more realistic.

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Taking the use case of a training session where the user is learning how to use specific equipment, like a dashboard, you will see your hand curling up around the steering wheel just like you are doing in real life. Interactions feel much more natural and they behave as the user is expecting them to behave, therefore increasing the immersion of the end-user.
The Snapping feature will perfectly fit in any XR experience that requires hand manipulations. For example, during VR training, sports simulation, gaming, or even showrooms, the way the hand is placed to grip a lever will be reproduced almost as in reality. It is the same when the fingers are grabbing a handle to carry out an action.
As our previous features, the sapping will be available cross-platform, on all Interhaptics supported tracking devices including Oculus Quest, Ultraleap, and HoloLens 2. It will also support Unity 3D engine’s latest version Unity 2020+. All will be included inside the Interhaptics suite.
We cannot wait to see all your amazing hand-tracking projects created with Interhaptics. If you would like to collaborate with Interhaptics and integrate or hand tracking or haptic devices, you can contact us directly here. Stay tuned to all exciting and new announcement follow us and make sure to subscribe to our monthly newsletter.

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https://medium.com/media/1e1f2ee7654748bb938735cbca6f0fd3/href
Interhaptics latest hand-tracking snapping feature now on the Interaction Builder was originally published in AR/VR Journey: Augmented & Virtual Reality Magazine on Medium, where people are continuing the conversation by highlighting and responding to this story.