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Monday, 12 July, 2021 UTC

Sam & Max — The chaotic team has now also made virtual reality unsafe

Sam & Max — The Chaotic Team Has Now Also Made Virtual Reality Unsafe Maybe some of you still know the adventures of Sam & Max. I accompanied the dynamic duo for you in VR. Sam & Max are back. The dream team is now also trying to put a stop ... more - arvrjourney


Monday, 12 July, 2021 UTC

Is Customer Service AR’s Next Killer App?

Of all of the developing AR use cases, customer support is on the under-exposed side of the spectrum. Though not as sexy as AR shopping and gaming, it’s a fitting and monetizable AR format. And as we’ve examined, the future of AR could be all about non-sexy ... more - arvrjourney


Friday, 9 July, 2021 UTC

Design Customer Experiences that Stand Out with AR

Nearly every industry has spent the last 20 years perfecting customer experience, which has led to a sea of sameness in design. Best practices have been established, flows have been optimized, and it’s getting more and more difficult to create a differentiated ... more - arvrjourney


Friday, 9 July, 2021 UTC

SuperWorld: At The Nexus of NFTs, Virtual Real Estate & Augmented Reality

https://medium.com/media/45d94ac1dc5831df42ef96108a5e88b2/href SuperWorld is the virtual world in augmented reality (AR). What does that mean? Let’s start with the “virtual world.” You’ve perhaps heard of Decentraland or Cryptovoxels, both user-owned ... more - arvrjourney


Thursday, 8 July, 2021 UTC

Creating Augmented Reality Showcase Boards for Company/Personal Portfolio Use

LinkedIn exchanges, business card retrieval, and booths filled with flyers + pamphlets that 1% of the conference population saves. Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Thursday, 8 July, 2021 UTC

Saving Mindfulness

From the Neo-Liberal Agenda You’ve read the articles. The McMindfulness hit pieces that claim just noticing things without judgment doesn’t sound like a great way to advance a progressive agenda. Techniques for handling the suffering caused, according ... more - arvrjourney


Tuesday, 6 July, 2021 UTC

Building an AR app with Flutter and Appwrite

Photo by Sigmund on Unsplash Augmented Reality is all set to create a more immersive world that will encompass most of our daily life. In this article, I share my experience building an AR project, how I decided on the idea, overcame certain challenges. ... more - arvrjourney


Tuesday, 6 July, 2021 UTC

Augmented Reality (AR) explained in 5 minutes

What is AR exactly? You have probably heard of it, but could you explain it in your own words? In 5 minutes you’ll be able to. Augmented Reality is having digital information (3D model, text, video, etc) overlaid in your vision of the real world. You ... more - arvrjourney


Monday, 5 July, 2021 UTC

Mobile AR Users Approach 800 Million

Like many analyst firms, market sizing is one of the ongoing practices of AR Insider’s research arm ARtillery Intelligence . A few times per year, it goes into isolation and buries itself deep in financial modeling. The latest such exercise zeroes in ... more - arvrjourney


Monday, 5 July, 2021 UTC

Can Advertising Scale in VR?

One of VR’s prospective revenue streams is ad placement. The thought is that its levels of immersion can engender high engagement with various flavors of display ads. That could include natural ad placements like billboards in a virtual streetscape or ... more - arvrjourney


Friday, 2 July, 2021 UTC

Data Dive: VR Finishes Q2 Strong

One prevailing misperception in the tech world is that VR has stalled out. Some have even pronounced it dead. Such sentiments reflect the backlash to VR’s circa-2016 hype cycle. It didn’t fulfill world-changing proclamations trumpeted at the time….and ... more - arvrjourney


Friday, 2 July, 2021 UTC

Case Study: GE Streamlines Jet Engine Maintenence

Though we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen today in the enterprise. This takes many forms including camera commerce and collaboration. But the greatest area of enterprise AR impact today is in industrial ... more - arvrjourney


Thursday, 1 July, 2021 UTC

AR and VR in the Automotive Industry

Both augmented and virtual reality has impacted many industries, and the automotive industry is no exception. There are many aspects of car design, production, and sales that can be made more efficient that will provide added value to both manufacturers ... more - arvrjourney


Wednesday, 30 June, 2021 UTC

Augmented Reality for Architecture and Construction

The emergence and great development that Augmented Reality (AR) has undergone in recent years have already significantly transformed every industry, including construction. These transformations appear in the form of changes in design, modelling and ... more - arvrjourney


Tuesday, 29 June, 2021 UTC

Future of Gaming Technology: Trends You Need to Follow

The gaming industry is dynamically evolving, with content creators trying to adjust to the ever-changing user demands and emerging technologies. The value of the video game market is currently $65.49 billion, and if you want to get a share of the market, ... more - arvrjourney


Monday, 28 June, 2021 UTC

The AR Space Race, Part VIII: Startups

As you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate ... more - arvrjourney


Monday, 28 June, 2021 UTC

Shopify Dives Deeper Into Camera Commerce

One of the most popular AR use cases is visualizing products on “faces & spaces.” That includes products like cosmetics and couches. The former is a big “try-before-you-buy” category while the latter is all about making sure big items fit in your ... more - arvrjourney


Friday, 25 June, 2021 UTC

Is AR’s Next Design Target ‘Wearability?’

AR traction over the past few years has occurred mostly through the smartphone camera. As our research arm ARtillery Intelligence quantified in its mobile AR revenue forecast, this early AR modality has reached scale by piggy-backing on a ubiquitous ... more - arvrjourney


Friday, 25 June, 2021 UTC

Data Dive: Google Lens is Used 3B Times Per Month

As you may have heard, Apple recently launched 3D urban navigation — its answer to Google Live view. Not to be outdone, Google fired back with an update of its own: better landmark detection in Google Lens. This is just the latest in its ongoing “Internet ... more - arvrjourney


Thursday, 24 June, 2021 UTC

Augmented Reality: The Future of Education is Now

Traditional methods of education that we are used to are rapidly changing as the technological innovations are ushering in the age of… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Wednesday, 23 June, 2021 UTC

Using Unity MARS and Flutter to Author Cross-Platform Augmented Reality (AR) Experiences

Overview of Unity MARS and Flutter experimentation with demo, tips and gotchas to look out for when combining these two recent… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Tuesday, 22 June, 2021 UTC

Haptics Use Cases and Applications in VR: Training

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ● Application maturity. A successful ... more - arvrjourney


Tuesday, 22 June, 2021 UTC

Larcenauts -An amusing heroshooter with weaknesses and bugs

A hero shooter like Overwatch has been missing in VR so far. That’s why I took a look at Larcenauts today Today, I ventured into the arenas of Larcenauts and spent a few hours beating up online opponents (and bots, unfortunately) with most of the heroes. ... more - arvrjourney


Monday, 21 June, 2021 UTC

Why brands should seriously adopt AR

Photo credit: David Grandmougin You might be familiar with Augmented Reality — ‘AR’ has become a big trend recently, and for good reason! But if you haven’t, we are here to get you familiarised with it, using examples of brands who have incorporated it ... more - arvrjourney


Monday, 21 June, 2021 UTC

4th of July During Covid — How to Celebrate Independence Day Safely With the Help of Technology

4th of July During Covid — How to Celebrate Independence Day Safely With the Help of Technology The 4th of July is one of the year’s biggest holidays, and many people have been looking forward to it all year. However, with the Covid crisis still going ... more - arvrjourney


Friday, 18 June, 2021 UTC

“Only” a LUT creator

I sometimes hear creators who make “advanced” filters and lenses talk about “simple” filters as if they were “inferior.” This needs to… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Friday, 18 June, 2021 UTC

5 VR Headsets Making Headlines in 2021

Every year is bringing us more spatial devices, advancing fidelity, field of vision and general feeling of immersion for both business and consumer users. 2021 is no exception, with tech giants announcing and giving hints of the next big news for Virtual ... more - arvrjourney


Thursday, 17 June, 2021 UTC

How Gamification with Augmented reality help the flight passengers on airport

Almost a month ago I was asked to go through a problem statement from an automotive retail company as part of my interview. The time frame was 2 days and the problem statement is, Let’s understand the flight passenger I researched to know the pattern ... more - arvrjourney


Thursday, 17 June, 2021 UTC

10 Insights to Achieve Unparalleled Realism in VR Spatial UX Design

Everyday is bringing us more news from the realm of Virtual Reality (VR). Software development engines like Unity and Unreal are becoming more elaborate, there are myriads of SDK libraries, countless knowledge exchange communities and free-for-use collaboration ... more - arvrjourney


Wednesday, 16 June, 2021 UTC

The New Age of Learning Science with Virtual Reality: A Literature Review

Virtual Reality: A New Age of Learning Science Virtual reality is not a new, hot-off-the-press concept. In fact, computational photography researcher, Steve Mann, invented “wearable computing” in 1980 (Interaction Design Foundation, 2019). The term “virtual ... more - arvrjourney