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Mark Anthony Sammut
 

Wednesday, 17 March, 2021 UTC

How VR could bring transhumanism to the masses

GabeN transcends the flesh VR and its sibling tech, mixed and augmented reality, are inspiring people all across the world to re-imagine human-computer interaction. For those with no experience, it’s associated with sci-fi. For people with slightly more ... more - arvrjourney


Tuesday, 16 March, 2021 UTC

3 Ways Museums Can Benefit From AR Usage

Museums have the ability to show more than what is on their walls and websites. They can now begin offering Augmented Reality experiences with the average visit. For many people, who live around museums, the museum has become a normal part of life. When ... more - arvrjourney


Tuesday, 16 March, 2021 UTC

The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, ... more - arvrjourney


Monday, 15 March, 2021 UTC

Data Dive: 7 of the Top-10 Mobile Apps Feature AR

It’s clear that mobile AR is where the scale is today, given 3 billion global smartphones. As for the portion that’s AR-compatible, the common industry rally cry is that there are 1 billion+ AR-enabled smartphones. That figure applies to ARkit and ARCore-compatible ... more - arvrjourney


Monday, 15 March, 2021 UTC

XR Talks: Snap Reinforces AR Commitment

Building from this week’s analysis of “camera marketing” and its revenue lead among AR subsectors, Snapchat in turn leads the way in that world. AR is not only aligned with the company’s “camera company” mission, but it has shown a direct correlation ... more - arvrjourney


Friday, 12 March, 2021 UTC

Enterprise AR: 7 real-world use cases for 2021

ARtillery Research expects the market of AR to reach $27.4 in revenue in 2023. This number is almost double when compared to the… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Friday, 12 March, 2021 UTC

Watch-Out Augmented Reality Trends in 2021

Augmented Reality has come a long way in turning heads and continues to find an integration sweet spot in more than a handful industries now. With our handheld devices supporting Augmented Reality applications, many industries have unveiled multitude ... more - arvrjourney


Thursday, 11 March, 2021 UTC

ExpiCulture — Developing an Original World-Traveling VR Experience

ExpiCulture — Developing an Original World-Traveling VR Experience Want to experience 4 cultural landscapes in 5 minutes? I got you covered… The cultural landscape of a part of Bejing, China. The cultural unit for my human geography class in both middle ... more - arvrjourney


Thursday, 11 March, 2021 UTC

Basics of Hand Interactions in VR

When working with VR, the most common way of interacting with the world is through the players hands. Whether is throwing, climbing, or shooting, we use the hands positional data along with along with inputs via the triggers and buttons to let the player ... more - arvrjourney


Wednesday, 10 March, 2021 UTC

Collective Experiences in Virtual Worlds to Acquire and Engage Users

A collection of images from a virtual world event, were the users contributed to an art piece by taking abstract photos. Collective experiences are experiences that are highly social, and in terms of virtual worlds, I tend to define them as ones that ... more - arvrjourney


Tuesday, 9 March, 2021 UTC

Did Facebook Sell One-Million Quest 2s in Q4?

VR appears to be in the midst of a rebound. Covid-inflicted supply-chain impediments caused shipments to decline an estimated 10 percent in 2020, but that could have been worse if not for Quest 2’s Q4 performance. We’ve also seen a strong overall start ... more - arvrjourney


Tuesday, 9 March, 2021 UTC

Narrative VR Trends in 360. A view from the tunnel under Tribeca

The recent Tribeca Film Festival 2020 provided an opportunity to catch up on the best VR experiences of the past year. Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Monday, 8 March, 2021 UTC

Bowling in VR!

Virtual reality has endless applications, from surgery precision training to fighting zombies in a game! VR holds the power to create immersive and realistic experiences through computer generated simulations and the recreation of a user’s senses. Check ... more - arvrjourney


Monday, 8 March, 2021 UTC

XR Talks: Defining AR’s Past, Present & Future

AR continues to hold ample potential… but it’s counterbalanced by the technology’s relatively low traction. Though it has reached meaningful adoption, it’s still in early-adopter phases. And it’s far from the revolutionary and ubiquitous technology that ... more - arvrjourney


Friday, 5 March, 2021 UTC

Recommended Readings on Virtual Worlds

Here are five books I recommend that retell history, discuss games and development, and go into some design successes and failures. Designing Virtual Worlds Amazon Link Richard Bartle is heavily cited in virtual worlds due to his creation of the MUD ... more - arvrjourney


Friday, 5 March, 2021 UTC

VR Reader

Selected Articles and Commentary Mythical Library, AltspaceVR I am 72, which I consider to be semi-old, and I am very active in social VR. This article is a brief collection of readings, set in an overall commentary about virtual reality, primarily intended ... more - arvrjourney


Thursday, 4 March, 2021 UTC

How Augmented Reality (AR) is Reshaping the Food Service Industry

© Poly by Google Augmented reality (AR) technology is a unique tool empowering restaurants, delivery services, and other vendors in the food service industry. AR is applied in a variety of cases, from streamlining staff training, through visualizing dishes ... more - arvrjourney


Thursday, 4 March, 2021 UTC

rona Experiential OOH and AR Experience Find Your Gameday Beach

Groove Jones was brought on board to create a web-based AR portal experience as the digital companion piece to an on-premise mobile… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Wednesday, 3 March, 2021 UTC

Data Dive: Are Commercial Spaces Primed for AR?

One of the attributes that defines AR’s potential is its breadth of applicability. Though use cases like product visualization and social lenses are the early leaders today, we’ll see several others develop in the coming years. That includes both consumer ... more - arvrjourney


Wednesday, 3 March, 2021 UTC

XR Talks: Lessons From Building AR & VR Games

The art of developing AR and VR experiences is a moving target. The underlying technology continues to evolve as do users’ interests and expectations. Companies across the spatial computing spectrum are meanwhile trying to feel out use cases and interactions ... more - arvrjourney


Tuesday, 2 March, 2021 UTC

XR Talks: Projecting VR’s Near and Far Future

One of the constructs to understand VR’s endgame is the metaverse . Inspired by fiction such as Neil Stephenson’s Snow Crash and other works, it envisions virtual domains where synchronous and multi-user virtual interaction take place. This is the VR ... more - arvrjourney


Tuesday, 2 March, 2021 UTC

Multisensory feedback for VR/AR, a Hochschule Magdeburg-Stendal University & Interhaptics…

Interhaptics collaborates with Simon Frübis on a multisensory feedback study for AR/VR Interhaptics collaborates with Simon Frübis and Hochschule Magdeburg-Stendal University on multisensory feedback for VR/AR and how to integrate sound into haptics ... more - arvrjourney


Monday, 1 March, 2021 UTC

Immortality, Resurrection and Augmented Reality

MAXIME AUBERT / PA WIRE In a cave on the Indonesian island of Sulawesi, a swarm of wild pigs and dwarf buffalo are hunted by a tribe of human-like figures with elongated faces and animal-like muzzles. At least, that’s what the archaeologists believe is ... more - arvrjourney


Monday, 1 March, 2021 UTC

Remote Assistance: How Augmented Reality is Helping Businesses During the Pandemic

In recent years, the way businesses operate and how consumers buy and consume has faced many changes. The current reality has made thousands of offices unnecessary by replacing them with work from home, at the same time the development of the so-called ... more - arvrjourney


Friday, 26 February, 2021 UTC

VR Fitness May Soon Be More Accessible

Why I’m excited about the upcoming app VRKinesis as a virtual reality loving, disabled gamer Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Friday, 26 February, 2021 UTC

How Do Consumers Feel About AR Shopping?

AR continues to prove itself as a shopping tool. It can help consumers visualize products on “faces and spaces,” to make better-informed decisions. This is amplified during a pandemic when it can bring back some of the product essence and dimension that’s ... more - arvrjourney


Thursday, 25 February, 2021 UTC

Where is Spatial Computing in its Lifecycle?

One striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement… including lots of ups and ... more - arvrjourney


Thursday, 25 February, 2021 UTC

Will 3D Cities Unlock Immersive Experiences? Part II

3D mapping is a technology that’s perpetually on the horizon. We’ve seen various flavors over the years such as Microsoft Virtual Earth 3D, and of course Google Earth and Street View. These have each scratched the 3D itch in various ways, but we still ... more - arvrjourney


Wednesday, 24 February, 2021 UTC

Augmented Reality in Digital Banking

Unsplash.com The way we do banking is transforming rapidly, moving away from the long queues of a brick-and-mortar bank to a one-tap away customized digital experience. The credit of this significant shift can be attributed to multiple factors – · Influx ... more - arvrjourney


Wednesday, 24 February, 2021 UTC

How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista, the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 billion by ... more - arvrjourney