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Mark Anthony Sammut
 

Friday, 24 January, 2020 UTC

How beauty salons and tattoo parlors win from virtual tours

Whether you own a beauty salon or promote a tattoo parlor, a virtual tour could help you bring your image to the next level. Here are the main benefits of using 360° tours in the beauty industry. Make an unforgettable first impression When your clients ... more - arvrjourney


Thursday, 23 January, 2020 UTC

Virtual Reality: Just a Game?

Or is it the beginning of something else? “woman wearing VR goggles” by rawpixel on Unsplash I went to go play around with a VR machine yesterday for the second time ever. I loved it! It was amazing, super fun, and the technology and development behind ... more - arvrjourney


Wednesday, 22 January, 2020 UTC

VR Design Review: Half and Half

https://medium.com/media/efd811ca583c19ccf7c37396e2d0b40a/href VR Design Review: Half and Half by Mukul Agarwal This is Part 1 of a series investigating the design of the Virtual Reality (VR) game Half an Half. This is one of the best designed VR games ... more - arvrjourney


Tuesday, 21 January, 2020 UTC

Imagine Employee Training with VR/AR

Co-Writer & Imagine Lab Supervisor: Joshua Ramirez Once a month, Imagine Moody comes together in the Imagine Lab to host the Moody MeetUp, a conversation designed to engage UT students and faculty with topics around how certain industries are changing ... more - arvrjourney


Tuesday, 21 January, 2020 UTC

How VR Helps Save Lives In Crowded Trading Centers

VR technology has passed its hype, and now its time to assess and pick the best applications. Retail stated to migrate in online space for quite a long time ago, but still, people love to visit trading centers as a part of family time, searching for ... more - arvrjourney


Tuesday, 21 January, 2020 UTC

Shaping the Future of Workplace with Virtual Reality

Originally the use of Virtual Reality Technology was associated with gaming. After realizing its potential in the entertainment sector various industries are now using it to drive sales revenue and improve workplace conditions. In this article, we will ... more - arvrjourney


Friday, 17 January, 2020 UTC

Virtual and Augmented Reality in the 21st Century

Imagine yourself as an architect. You come to work and then get a call from a future homeowner who hires you to design their dream house. They tell you that they want 4 bedrooms and 4 bathrooms, an indoor pool, some crazy living arrangements, and finally, ... more - arvrjourney


Thursday, 16 January, 2020 UTC

Outlook 2030: The Virtual World

The smartphone changed the world in ten years. How much more will VR do? Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Wednesday, 15 January, 2020 UTC

3 Ways to Make Sure VR Integration is the Right Choice for Your Business

Despite the increasing buzz about the effectiveness of VR, many companies still hesitate to embrace this innovation. According to a survey by Accenture’s Technology Vision, more than 80 percent of executives are interested in VR technology, though only ... more - arvrjourney


Tuesday, 14 January, 2020 UTC

Imagine Education with VR/AR

Once a month, Imagine Moody comes together in the Imagine Lab to host the Moody MeetUp, a conversation designed to engage UT students and faculty with topics around how certain industries are changing thanks to emerging technology. With the advent of ... more - arvrjourney


Monday, 13 January, 2020 UTC

State Of The AV/VR Technology In 2019

State Of The AR/VR Technology In 2019 Source As the year comes to the end, it is time to look back at how the AR/VR technology progressed in 2019. I will be focused on the enterprise market here since at UNIGINE we are dealing with such customers more ... more - arvrjourney


Monday, 13 January, 2020 UTC

Will Augmented Reality Solve the Toughest Challenges of the eCommerce Industry?

Role of AR/VR mobile app in Commerce Industry Today, customers are getting pickier and more fastidious making it easy for brands to lose customers or face a slowdown in growth. With the evolution of emerging technologies, companies are competing with ... more - arvrjourney


Monday, 13 January, 2020 UTC

Using Virtual Reality to Enhance Product Design and Manufacturing

According to Piper Jaffrey, around 500 million headsets will be sold by 2025 According to Neilson’s research, the awareness for virtual reality devices increased from 28% in 2016 to 51% in 2017. The rising demand for VR headsets is an indication that ... more - arvrjourney


Friday, 10 January, 2020 UTC

VR for UI Designers: Making a UI Carousel in Unity, Part 1

One UI pattern from web design that has been widely adopted in Virtual Reality user interfaces is the ever popular Carousel. In this tutorial we will go over how to build a UI Carousel for your VR application. If you are new to VR UI and Unity, get started ... more - arvrjourney


Thursday, 9 January, 2020 UTC

Go beyond screen with a technical magic

“AR camera looks simple but it’s a way to do successful branding and promote media content.” A Pokemon Go screenshot during my San Francisco time on June 2016 (Alameda, CA, USA) So many people know what augmented reality is and have understood what they ... more - arvrjourney


Wednesday, 8 January, 2020 UTC

VR for UI Designers: How to Make Skyboxes

In Virtual Reality, user interfaces do not exist in a void but within a 3D environment. When designing user interfaces for VR, UI designers have to stretch our skillset to include environment design, because now the UI is an extension of the environment ... more - arvrjourney


Tuesday, 7 January, 2020 UTC

Enabling Accelerated Learning with Augmented Reality

Augmented reality (AR) is a technology that has applications in the education sector to simplify and accelerate learning about complex concepts. The technology adds a virtual layer in real-time within real world settings so learners can better relate ... more - arvrjourney


Monday, 6 January, 2020 UTC

Union Budget 2019’s focus on Reskilling India: Why Virtual Reality Is Crucial

Union Budget of India for year 2019 plans to bring new opportunities and hope for youth, startups, and entrepreneurs. With Reskilling India campaign, the government is looking to train people and enhance their skills on various emerging technologies ... more - arvrjourney


Monday, 6 January, 2020 UTC

Game-Based Learning and Gamification: learning with video games

The importance of the game in the learning process is already known, but today, more than ever, we discuss the enormous contribution that concepts such as gamification and game-based learning can give to education and company training courses. What is ... more - arvrjourney


Monday, 6 January, 2020 UTC

Immersive learning: a new paradigm that will save lives

The VR industry has been through a turbulent time. Here’s an oversimplified recent history: In 2014 Facebook bought Oculus VR for a cool $2 billion. Two years later, VC firms poured an estimated $900 million into virtual reality startups. Most of those ... more - arvrjourney


Friday, 3 January, 2020 UTC

Meet VR Expert Sean Rodrigo

Sean Rodrigo is a virtual reality artist at Continuum Studios in London, UK. We were lucky to interview Sean during the AVRA Days conference, where he gave a talk on digital art VR, checked out the Varwin platform, and shared with us his expertise in ... more - arvrjourney


Thursday, 2 January, 2020 UTC

Smooth camera movement in Virtual Reality tour using A-frame

One of the design principles of Virtual Reality is to create smooth transitions or movement and not have any abrupt changes. This article is in succession to my earlier article on creating a Virtual Reality Tour using A-frame. That article has received ... more - arvrjourney


Monday, 30 December, 2019 UTC

A new era of remote collaboration is here: the era of spatial meetings

Image source: meetingroom.io I’ve been involved in remote work for over a decade, but having worked in small and local companies, I only got into remote meetings around 2014. In 2016 I dove into the deep end of the pool: I set out to become Finland’s ... more - arvrjourney


Monday, 30 December, 2019 UTC

Be deceived to believe: The three illusions

Virtual Reality (VR) is all about illusion and making the user feel as if he or she is really living the virtual experience. Either in a… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Monday, 30 December, 2019 UTC

The Future of Film

The first edition of the Future of Film festival took place a few days ago at the BFI in London. There were keynotes by Alex McDowell (Creative Director on Minority Report) and Tim Webber from Framestore. One of the topics that kept coming up throughout ... more - arvrjourney


Friday, 27 December, 2019 UTC

AR (Augmented Reality) means Business

I thought of sharing some the ideas on Augmented Reality (AR) this time. Even according to Goldman Sachs, by 2025, AR/VR will be an $80 billion industry. The growth of Augmented Reality (AR) applications in recent years can be attributed to solutions ... more - arvrjourney


Thursday, 26 December, 2019 UTC

Understanding the Role of Augmented Reality in Architecture

According to the McKinsey Global Institute Industry Digitization Index, the construction industry spends $10 trillion on construction-related goods and services every year, making it the world’s economy’s largest sector. The sector needs a high level ... more - arvrjourney


Monday, 23 December, 2019 UTC

Virtual Tourism- Reimagining Tourism through VR and its Implication for VC’s: Part 2

This is the second part in the series, you might want to check out the first part before diving into this! The time is ripe for Virtual Tourism startups to emerge not just globally but in India. Such startups can leverage certain unique advantages to ... more - arvrjourney


Monday, 23 December, 2019 UTC

Virtual Tourism- Reimagining Tourism through VR and its Implication for VC’s: Part 1

Imagine landing a jet on Hamilton Island in Queensland, Australia and then going for a swim with tropical fish in the Great Barrier Reef or imagine taking in the serene enthralling view from the top of Mt. Everest. Or Imagine (let’s make it still wilder!) ... more - arvrjourney


Monday, 23 December, 2019 UTC

A Night at The Museum

Introduction As part of the course of development in Virtual Reality, this story is about how to convey information to the user in a pleasant way and using the virtual environment. In this project I tried to use more interactions with videos and make ... more - arvrjourney