Earlier this month, the Hubs team spent a week working on an internal hackathon. We figured that the start of a new year is a great time to get our roadmap in order, do some investigations about possible new features to explore this year, and bring in ... more - mozvr
An updated look & feel for Hubs, with an all-new user interface, is now live. Just over two years ago, we introduced a preview release of Hubs. Our hope was to bring people together to create, socialize and collaborate around the world in a new and ... more - mozvr
The latest version of Firefox Reality for standalone VR headsets brings a host of long-awaited features we're excited to reveal, as well as improved stability and performance. Add-on support Firefox Reality is the first and only browser to bring add-on ... more - mozvr
Mozilla and the Hubs team takes internet security seriously. We do our best to follow best practices for web security and securing data. This post will provide an overview of how we secure access to your rooms and your data. Room Authentication In the ... more - mozvr
At Mozilla, we believe that privacy is fundamental to a healthy internet. We especially believe that this is the case in social VR platforms, which process and transmit large amounts of personal information. What happens in Hubs should stay in Hubs. ... more - mozvr
Amidst the pandemic, our research team from Mozilla and The Extended Mind performed user testing research entirely in a remote 3D virtual space where participants had to BYOD (Bring Your Own Device). This research aimed to test security concepts that ... more - mozvr
The wider XR community has long supported the Mozilla Mixed Reality team, and we look forward to that continuing as the team restructures itself in the face of recent changes at Mozilla. Charting the future with Hubs Going forward we will be focusing ... more - mozvr
We just released ECSY V.0.4 and ECSY-THREE v.0.1 ! Since the initial release of ECSY we have been focusing on API stability and bug fixing as well as providing some features (such as components’ schemas) to improve the developer experience and provide ... more - mozvr
Have you ever played a VR game and needed a tip for beating the game... but you didn’t want to take off your headset to find that solution? Or, have you wanted to watch videos while you played your game? Or, how about wanting to immerse yourself in a ... more - mozvr
Unity's development tools and engine are far and away the most common way to build applications for VR and AR today. Previously, we've made it possible to export web-based experiences from Unity. Today, we're excited to show some early work addressing ... more - mozvr
(This Post is for recording inside of Hubs via a laptop or desktop computer. Recording Hubs experiences from inside Virtual Reality is for another post.) Minimum Requirements Hardware A computer Internet connection Storage space to save recordings Software ... more - mozvr
We are happy to announce that version 2.0 of WebXR Viewer, released today, is the first web browser on iOS to implement the new WebXR Device API, enabling high-performance AR experiences on the web that don't share pictures of your private spaces with ... more - mozvr
Virtual events are unique, and each one has varying needs for how many users can be present. In this blog post, we’ll talk about the different ways that you can consider concurrency as part of a virtual event, the current capabilities of Mozilla Hubs ... more - mozvr
Mozilla's Mixed Reality team is excited to announce the first public release of Firefox Reality in the Microsoft store. We announced at Mobile World Congress 2019 that we were working with Microsoft to bring a mixed reality browser to the HoloLens 2 ... more - mozvr
Our team has been hard at work on the latest version of Firefox Reality. In our last two versions, we had a heightened focus on performance and stability. With this release, fans of our browser on standalone VR headsets can enjoy the best of both worlds—a ... more - mozvr
Hubs Cloud is a new product offering from the Mozilla Mixed Reality group that allows companies and organizations to create their own private, social spaces that work with desktop, mobile, and VR headsets. Hubs Cloud contains the underlying architecture ... more - mozvr
One of the questions that the Hubs team is often asked is about the benefits of shared virtual environments compared to traditional video conferencing. While Hubs was built to support virtual reality devices, and there are a number of benefits that a ... more - mozvr
We are happy to release an updated version of our Unity Exporter. It now supports WebXR, the new cross browser API for VR and AR on the web. Unity is a great tool for building cross platform experiences, and this plugin expands the list of available ... more - mozvr
For the Firefox Reality v9 release, we focused on delivering a more polished user experience, here are some examples of what we improved: Updated full screen UI Updated voice search capabilities Ability to set private mode in navigation bar Fixed the ... more - mozvr
Ever wanted to up your wardrobe game with some stylish Mixed Reality threads, while at the same time supporting Mozilla's work? Dream no more! The Mozilla Mixed Reality team is pleased to announce that you can now wear your support for our efforts on ... more - mozvr
In September we released the WebXR Emulator Extension which enables testing WebXR VR applications in your desktop browser. Today we are happy to announce a new feature: AR support. WebXR AR API The WebXR Device API is an API which provides the interface ... more - mozvr
If you have a VR headset, go to https://mixedreality.mozilla.org/jumpy-balls/ and try the game! Jumpy Balls is a simple game where you have to guide balls shot from a cannon towards a target. Use your controllers to drag blocks with different physical ... more - mozvr
This is a post that tries to cover many aspects of the visual design of our recently released demo Hello WebXR! (more information in the introductory post), targeting those who can create basic 3D scenes but want to find more tricks and more ways to ... more - mozvr
We are happy to share a brand new WebXR experience we have been working on called Hello WebXR! Here is a preview video of how it looks: We wanted to create a demo to celebrate the release of the WebXR v1.0 API!. The demo is designed as a playground where ... more - mozvr
For more than a year, we at Mozilla have been working to build a browser that was made to showcase the best of what you love about browsing, but tailor made for Virtual Reality. Now we are teaming up with Pico Interactive to bring Firefox Reality to ... more - mozvr
As we wrap up 2019, The Hubs team says thank you to the Mozilla Mixed Reality Community for an incredible year! We’ve been looking back and we’re excited about the key milestones that we’ve hit in our mission to make private social VR readily available ... more - mozvr
VR was big this holiday season - the Oculus Go sales hit the Amazon #1 electronics device list on Black Friday, and the Oculus Quest continues to sell. But in the spirit of Mozilla's Privacy Not Included guidelines, you might be wondering: what personal ... more - mozvr
We are currently seeing two changes in computing: improvements in network bandwidth and latency brought on by the deployment of 5G networks, and a large number of low-power mobile devices and headsets. This provides an opportunity for rich web experiences, ... more - mozvr
A special update for Firefox Reality is available today -- just in time for the holidays! Now you can send tabs from your phone or computer straight to your VR headset. Say you’re waiting in line for your festive peppermint mocha, killing time on your ... more - mozvr
As the WebXR standard goes through the final stretch to hit 1.0, we have updated our tools to the final API. WebXR is the new standard for virtual and augmented reality on the web. It lets web developers create immersive experiences without native code ... more - mozvr