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Thursday, 26 August, 2021 UTC

Rewards Adventure — An Online Virtual Game Experience to Reward Employees

BI WORLDWIDE provides employee and sales team motivation and rewards programs to many of the world’s most recognizable brands. One… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Thursday, 26 August, 2021 UTC

Why’d You Call it Death Q&A?

Being Real in Virtual Reality Tom and Ryan avatars, EvolVR Buddhist Temple We had just moved inside our beautiful Tibetan Buddhist Temple, created from Master Worldbuilder Alan Chao’s memories. I was introducing myself when a pink female avatar with ... more - arvrjourney


Wednesday, 25 August, 2021 UTC

5 Reasons Why Virtual Events are still more Profitable than Offline Events!

Via mela.melzo .com “Virtual” or “Online events” the term widely became popular during the pandemic. Hosting and managing an offline event was impossible back then for Event planners, managers, and everyone associated with the event industry. They have ... more - arvrjourney


Wednesday, 25 August, 2021 UTC

Q&A WITH SUPERWORLD ARTIST-IN-RESIDENCE: MARJAN MOGHADDAM

SUPERWORLD (SW) : We are thrilled to have you featured as a SuperWorld Artist-in-Residence! Thanks so much for agreeing to participate, and taking the time to answer my questions. Your work is imbued with technical sensibility and acumen at every turn, ... more - arvrjourney


Tuesday, 24 August, 2021 UTC

Case Study: Porsche Avoids ‘Pilot Purgatory’

Though we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen today in the enterprise. This takes many forms including camera commerce and collaboration. But the greatest area of enterprise AR imact to day is in industrial ... more - arvrjourney


Tuesday, 24 August, 2021 UTC

Volkswagen of America Using WebAR Experience for ID.4

Fan EventsVolkswagen of America has launched an exciting fan experience to showcase the new ID.4 along with their presenting partnership… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Monday, 23 August, 2021 UTC

Data Dive: Pokémon GO Hits the $5 Billion Mark

Though generalist tech press have moved on to other shiny objects, Pokémon Go is at the height of its popularity and continues to break records. The latest figures from Sensor Tower estimate* that the game has made $5 billion in lifetime revenue as it ... more - arvrjourney


Monday, 23 August, 2021 UTC

How Gamification in Retail Can Enhance the Shopping Experience

Retailers are always looking for new and innovative ways to improve the shopping experience, get new customers into their stores or websites, and retain existing customers. Gamification in retail appears to be helping companies check all of these boxes ... more - arvrjourney


Friday, 20 August, 2021 UTC

Markerless or Anchor-based AR? Choose wisely.

Are you thinking about creating an AR experience but not sure what kind of AR you should look for? Well, you’ve come to the right place. Anchor-based AR. Source: Hololink You need to understand some AR concepts and decide what fits your business objectives ... more - arvrjourney


Friday, 20 August, 2021 UTC

Augmenting the Impact of Virtual Reality with a Robust Testing Strategy

Goldman Sachs, the investment banking company, envisages an $80 billion growth for the virtual reality industry by 2025. With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments ... more - arvrjourney


Thursday, 19 August, 2021 UTC

How can Augmented Reality be used in e-commerce?

In this new normal people prefer work from home as well as wear from home and that’s where Augmented Reality comes into the picture. By using Augmented Reality they can actually try a particular product and can directly purchase them from the platform ... more - arvrjourney


Thursday, 19 August, 2021 UTC

Why Web VR/AR Experiences are Still Better than Native Apps?

Via envato elements People are going crazy with Augmented Reality and Virtual Reality. They are using it for creating virtual tours of places, designing and collaborating on 3d models, games, entertainment, shopping, marketing, learning, visualizing, ... more - arvrjourney


Tuesday, 17 August, 2021 UTC

Web AR: By the Numbers

There’s growing sentiment in the mobile AR world that apps aren’t the optimal vessel. Yet the technology lives on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the browser. Can AR break that cycle? And if so, could ... more - arvrjourney


Tuesday, 17 August, 2021 UTC

AR Briefs, Episode 49: How Do AR Users Really Feel?

Recent reports from AR Insider’s research arm ARtillery Intelligence have covered topics like Camera Commerce and best practices in Web AR. But to put more substance and validation behind those narratives, we decided to ask consumers how they feel about ... more - arvrjourney


Monday, 16 August, 2021 UTC

What Factors Influence the Cost of Game Development?

Coming up with a great idea for a new video game is a great first step, but then you need to figure out how to create it. You’re also wondering about the costs. The price range is somewhere between $3,000 for simple games and $150,000 for more complex ... more - arvrjourney


Monday, 16 August, 2021 UTC

How Do Mobile AR Platforms Stack Up?

Sometimes it pays to be on Twitter. Amidst all the noise and political vitriol (depending on whom you follow), there can be real moments of AR discovery. Combine that with the fact that the AR developer community is highly active on Twitter, and you ... more - arvrjourney


Friday, 13 August, 2021 UTC

The most important factor to increase your eCommerce sales — optimize product pages

The most important factor to increase your eCommerce sales — optimize product pages In 2021, over 2.14 billion people worldwide are expected to buy goods and services online, up from 1.66 billion global digital buyers in 2016 However, even given an increasing ... more - arvrjourney


Friday, 13 August, 2021 UTC

The Open-Source Quest for Touch in VR with Lucas De Bonet (Haptics Club #7)

The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia. Do you want to listen to the full podcast? Who are ... more - arvrjourney


Thursday, 12 August, 2021 UTC

My Day in the Immature Metaverse

Being There Now Image by David Denton The Metaverse is in its Unconnectedness Era. Breathtaking virtual realities now exist, as isolated universes with little or no access to each other or to the outside world. It is also not clear what exactly counts ... more - arvrjourney


Thursday, 12 August, 2021 UTC

SuperWorld & Disaster Fighters: A Social Impact Project with NFTs

Collectible NFTs to benefit Caribbean communities in the SuperWorld NFT Salon SuperWorld, the virtual world in Augmented Reality (AR) has announced an NFT social impact partnership with Disaster Fighters, an organization created through the Caribbean ... more - arvrjourney


Wednesday, 11 August, 2021 UTC

What are Virtual Reality and Augmented Reality?

As of 2018, there were 171 million active Virtual Reality users in the world, aside from Virtual Reality being a $30 billion market in 2020. Why are 171 million people proactively using it? Well, the answer lies in its innovation, universal applicability, ... more - arvrjourney


Wednesday, 11 August, 2021 UTC

How to Add AR Content to You Online Presentations and Video Conferences — Groove Jones

Today we are all using online more than ever. People have been asking for ways to enhance their online presentations and video conferences… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine » ... more - arvrjourney


Tuesday, 10 August, 2021 UTC

How Many Quest 2s Sold in Q2?

VR’s momentum continues to build. Covid-inflicted supply-chain impediments caused shipments to decline an estimated 10 percent in 2020, but that could have been worse if not for Quest 2’s Q4 performance. We’ve also seen a strong overall start for VR ... more - arvrjourney


Tuesday, 10 August, 2021 UTC

X-Meditators vs CIA, Part 1

Dream Wars EvolVR X-Meditators CIA s not a fixed entity. It is a construct, one that is always evolving in multiple directions at the same time. It has no imperative beyond its own survival and growth. CIA is more than the organization headquartered ... more - arvrjourney


Monday, 9 August, 2021 UTC

VR Tours — What’s all this hype about?

VR Tours — What’s all this hype about? When the concept of Virtual Reality was launched, I remember dreaming about being able to play the Sims or Minecraft in Virtual Reality. I was barely 13 and was heavily obsessed with Minecraft. Initially, Virtual ... more - arvrjourney


Monday, 9 August, 2021 UTC

4 Ways to use Augmented Reality for Marketing in 2021

Augmented Reality is no longer limited to Gaming or Social media filters. People are using it to attract the masses, catch their audiences’ attention, and do it well. Yes, I am talking about the most creative-minded people THE MARKETERS !!!! via GIPHY ... more - arvrjourney


Friday, 6 August, 2021 UTC

Snapchat Advances Its Geo-Local AR Play

Snapchat continues to signal interest in being a socially-fueled local discovery engine. This goes back to its early work in Geofilters, Snap Map and, more recently, Local Lenses. The thought is that social activity can be a trigger for local behavior ... more - arvrjourney


Friday, 6 August, 2021 UTC

Will Web AR Pull Ahead as a Go-to Channel?

There’s growing sentiment in the mobile AR world that apps aren’t the optimal vessel. Yet the technology lives on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the browser. Can AR break that cycle? And if so, could ... more - arvrjourney


Thursday, 5 August, 2021 UTC

Future applications of AR and the integration into our everyday life

T he future of Augmented Reality (AR) is here now. AR has been around for quite some time, longer than many may think. For it to be accessible and useable for all, in the way we think of it, it is still is very much in its infancy, maybe just getting ... more - arvrjourney


Thursday, 5 August, 2021 UTC

Everything you need to know about Augmented Reality (AR) jargon

We want to make things easy for you. If you understand the AR world better, you’ll be able to speak the experts’ language, create unique proposals, and million-dollar ideas will come to your mind. Source: Hololink Augmented Reality To begin, let’s briefly ... more - arvrjourney